Skip to main content

Meetem Performance Blog

Month: January 2023

The cost of Unity’s forgiveness

January 16, 2023May 19, 2023 meetem 2 Comments

Short overview of the costs you are paying by using extremely safe single-threaded Unity API (which is basically every call to the engine, including properties like Transform.localPosition) and how to avoid paying them.

Spoiler: these costs are huge.

Read More

How to get a pointer to managed object in C#

January 14, 2023January 17, 2023 meetem 2 Comments

Not really quick overview of methods for taking a pointer of managed C# object.

With a great forbidden solution inside.

Jump in!

Read More

First Post

January 14, 2023September 24, 2023 meetem

Hello, I’m Alex. Here’s my first post on my brand new blog. I’m here to write about performance stuff, mostly about Unity and C#, sometimes about GPGPU stuff.

Stand With Ukraine πŸ‡ΊπŸ‡¦

Contacts/CV: LinkedIn GitHub

IM: Telegram

Read More

Recent Posts

  • Unity LockBufferForWrite: When You Should Prefer Them and Why Your Choice Matters
  • Using Vulkan in Unity shaders
  • Managed primitives Part I
  • Is .NET 8 performant enough?
  • Detecting .NET runtime at compile time

Archives

  • January 2025
  • June 2024
  • September 2023
  • March 2023
  • January 2023

Categories

  • Programming
  • Uncategorized
sparkling Theme by Colorlib Powered by WordPress