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Month: June 2024

Using Vulkan in Unity shaders

June 14, 2024June 14, 2024 meetem Leave a comment

Kept you waiting, huh? It’s been a long time, S… since my last post, mostly due to an enormous amount of work I made during this period. Ever wondered that you can utilize some Vulkan features for your good, but Unity seemingly doesn’t support them in HLSL? Right, that’s what I stumbled across too. So, […]

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  • Unity LockBufferForWrite: When You Should Prefer Them and Why Your Choice Matters
  • Using Vulkan in Unity shaders
  • Managed primitives Part I
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